 

//------------------------------------------------------------------
//-----------当前代码为程序自动生成.-----请勿手动修改-----------------------
//------------------------------------------------------------------ 

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
//using System.IO;
using System.Text;
//using CSUtils.CS;
using CSUtils;
using UI00;
using CSUtils.WeProtoCore;

namespace AutoCodeUI {
	public class Register_UI_U3d_TripleJump {
		#if UNITY_EDITOR || UNITY_ANDROID ||UNITY_IOS
		//[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
		#endif
		public static void RegisterUIType() {




			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_Checkout", new []{"G02.TripleJump.UI.UI_Checkout","UI_Checkout"}, delegate{ return new G02.TripleJump.UI.UI_Checkout(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_GameEndRanking", new []{"G02.TripleJump.UI.UI_GameEndRanking","UI_GameEndRanking"}, delegate{ return new G02.TripleJump.UI.UI_GameEndRanking(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_GameRuning", new []{"G02.TripleJump.UI.UI_GameRuning","UI_GameRuning"}, delegate{ return new G02.TripleJump.UI.UI_GameRuning(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_Help", new []{"G02.TripleJump.UI.UI_Help","UI_Help"}, delegate{ return new G02.TripleJump.UI.UI_Help(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_Main", new []{"G02.TripleJump.UI.UI_Main","UI_Main"}, delegate{ return new G02.TripleJump.UI.UI_Main(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_NpcPreview", new []{"G02.TripleJump.UI.UI_NpcPreview","UI_NpcPreview"}, delegate{ return new G02.TripleJump.UI.UI_NpcPreview(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_Setup", new []{"G02.TripleJump.UI.UI_Setup","UI_Setup"}, delegate{ return new G02.TripleJump.UI.UI_Setup(); }));
			UIManage.RegisterUI(new UIRegisterData( "G02.TripleJump.UI.UI_Tips", new []{"G02.TripleJump.UI.UI_Tips","UI_Tips"}, delegate{ return new G02.TripleJump.UI.UI_Tips(); }));
			UIManage.RegisterUI(new UIRegisterData( "HitBall.UI.SuperSetting.UI_SuperSetting", new []{"HitBall.UI.SuperSetting.UI_SuperSetting","UI_SuperSetting"}, delegate{ return new HitBall.UI.SuperSetting.UI_SuperSetting(); }));





		}
	}
}
